Geometry Jump: Pre-Release (April 2013)
Geometry Jump was a prototype for Geometry Dash. It contained a level that is now deleted,
Ultimate Destruction, which featured a
song of the same name by TMM43.
The level was never actually
implemented into the final game due to copyright issues with the song's creator. The level was remixed
and turned into what is now known as Base After Base using the song
Base After Base by DJVI.
According to Geometry Dash creator Robert Topala of RobTop Games, the
original level might have a chance at getting in the game, but it's doubtful.
Note the typo in the word Ultimate, spelled as "Ultiate" in the game.
The original level of Geometry Jump, Ultimate Destruction, with a typo (2013)
Source: Youtube
Geometry Dash 1.0 (August 2013)
1.0 was the first publicly released version of Geometry Dash, published for iOS and Android devices.
The game contained 7 levels, each with a corresponding soundtrack. In fact,
each level was named after the song played in it:
Stereo Madness by Forever Bound
Back on Track by DJVI
Polargeist by Step
Dry Out by DJVI
Base After Base by DJVI
Can't Let Go by DJVI
Jumper by Waterflame
These levels, consisting of very few objects,
were the building blocks of Geometry Dash.
First level of Geometry Dash, Stereo Madness (2013)
Source: Youtube
Geometry Dash 1.1 (October 2013)
With the second update of Geometry Dash came a new level, dubbed Time Machine. Following convention, it was named after the soundtrack for the level authored by music artist Waterflame. New objects were added, including mirror portals, which would reverse the direction of the level. Also, the "lite" version of Geometry Dash was released, consisting of only one level, Stereo Madness.
8th level of Geometry Dash, Time Machine (2013)
Source: geometry-dash.fandom.com
Geometry Dash 1.2 (October 2013)
The third version of Geometry Dash contained a new game mode called Gravity Ball, which altered gravity when the screen was tapped. In total, three modes were available in Geometry Dash -- cube mode, ship/rocket mode, and gravity mode. Also, the 9th level, Cycles, was introduced using the song Cycles by DJVI. In the lite version, Back on Track was added.
9th level of Geometry Dash, showing gravity ball mode (2013)
Source: geometry-dash.fandom.com
Geometry Dash 1.3 (November 2013)
Version 1.3 included a new level, xStep, featuring the song xStep by DJVI. The main feature added in this release was the star system. Players received stars when levels were completed. Easier levels awarded less stars than harder ones.
Geometry Dash level xStep (2013)
Source: geometry-dash.fandom.com
Geometry Dash 1.4 (December 2013)
The fifth major update to Geometry Dash brought a new level, Clutterfunk, featuring the song Clutterfunk by Waterflame. A new game mechanic was added with the size portal, which shrunk the player.
Geometry Dash level Clutterfunk, with the miniature character (2013)
Source: pinterest.com
Geometry Dash 1.5 (December 2013)
The sixth major update of Geometry Dash added a new level, Theory of Everything, with the title track composed by DJ-Nate. Also, UFO game mode was introduced, which added upward velocity with every tap. This may have been inspired by the game Flappy Bird. Also, Theory of Everything introduced purple jump rings, causing smaller jumps than yellow and blue jump rings. This update also included a new "Demon" rating for custom levels, though no Demon levels were made until 1.6.
Geometry Dash level Theory of Everything, featuring the new UFO mode (2013)
Source: geometry-dash.fandom.com
Geometry Dash 1.6 (March 2014)
The seventh major update to Geometry Dash was released in March 2014
and showcased new features and two new levels. The levels were titled
Electroman Adventures and
Clubstep, with the songs composed
by Waterflame and DJ-Nate respectively. Clubstep was the first official Demon level.
A big change in this update was the
addition of three secret coins per level. Collecting coins allowed players to
gain icons, ships, balls, and UFOs. Plus, map packs were introduced,
containing 3 levels per map pack. In addition, new blocks were added
in this update which would disappear when the player approached them.
Geometry Dash level Electroman Adventures (2014)
Source: AleXPain24
Geometry Dash 1.7 (2014)
Version 1.7 added one new level, Electrodynamix, and new gameplay features. The new features included portals that would cause the player to speed up or slow down. This became an important part of some custom levels.
Geometry Dash update 1.7 sneak peek, released a few weeks before the update came out (2014)
Source: geometry-dash.fandom.com
Geometry Dash 1.8 (2014)
A new mode called "Dual Mode" was launched with version 1.8 which created an additional inverted player icon. A new level called Hexagon Force was also included. Finally, slanted and sloped blocks were added, which became more useful in future updates.
Geometry Dash level Hexagon Force showing dual mode (2014)
Source: geometry-dash.fandom.com
Geometry Dash 1.9 (2014)
The 10th update of Geometry Dash added new levels, including Blast Processing and Theory of Everything 2. The major feature added in 1.9 was "Wave Mode." Wave Mode allowed the player to control vertical movement by touching the screen. Touching the screen made the player icon go up, and releasing it sent the player down. Theory of Everything 2 was the second official Demon level. In Geometry Dash Lite, the level Time Machine was added.
Geometry Dash level Theory of Everything (2014)
Source:geometry-dash.fandom.com
Geometry Dash 2.0 (August 2015)
After almost a year of waiting, Geometry Dash 2.0 was released.
Two new levels were added, Deadlocked and
Geometrical Dominator.
The biggest update in the game's history, it added tons of new blocks and features
in the level editor, such as increasing the number of colors
from 4 to infinite. It also added the ability to move
objects with a single block, called the move block. This was much
easier than moving objects in 1.9.
New types of spikes were added,
including the dragon spike, which chomped at the player. A new style of
jump ring was added, the green jump ring, which would switch gravity.
Also, A new mode was added, titled "Robot Mode." Lots of new
backgrounds and ground sprites were added, and the ability to create new ones.
New icons, ships, balls, UFOs, waves, and robot icons were
introduced. Furthermore, 2.0 added the feature to teleport players.
EDM composer F-777 debuted as a Geometry Dash music artist. A new type of user
coin was added which had the same properties as a typical secret coin, but could be used in
custom levels. Also, keys were added in 2.0, which could cause a chain reaction
in levels.
Geometry Dash artwork showing various new game features (2015)
Source:geometry-dash.fandom.com
Geometry Dash 2.1 (January 2017)
Geometry Dash 2.1 is the most recent update. Released about a year and a half
after the previous version, it was a major update with over half a dozen new features added.
A new level called Fingerdash
was made for the game.
"Spider Mode" was a major highlight of 2.1, which instantly teleported
the player to the top or bottom of the screen. 2.1 also had over 100 new
icons added, a reward system, quests, a red orb which boosted
players higher in the air than ever before, and a black orbs that threw players
to the bottom.
In addition, this version contained a new 4x speed portal,
new shops to buy icons, a vault system
with codes to unlock icons, new difficulty levels for demons, and lots more.
Finally, new features in the editor were added, advancing custom levels even further.
It was a massive update to say the least.
Geometry Dash promo picture for 2.1 showing Fingerdash level (2017)
Source:geometry-dash.fandom.com
Geometry Dash 2.2 (Unknown)
Geometry Dash fans have been waiting patiently since early 2017 for a new version
to be released. It's unclear if or when the author will publish an update.
The good news is that RobTop Games has recently been putting out some Geometry Dash teasers of new features
to come. The RobTop Games Twitter account and
YouTube channel both published videos
in May 2019 showing some new level editor concepts, including the scale trigger and random trigger.
One YouTube video had the description
"Something small to show I'm alive... ¯\_(ツ)_/¯."
It's promising news, but the wait continues. Geometry Dash fans should visit the
Fandom page on 2.2 for news.
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